Wikipedia is a madhouse. I get lost in articles everytime I go there, and today was no exception. While doing a bit of brush up for writing this, I got sidetracked into reading up on Non-standard Analysis and Hyperreal Numbers. I’d like to note that I think there’s a set-theoretical definition of an infinite number. [...]
Archive for the ‘Math’ Category
Natural Numbers, Infinites and Infinitesimals, and The Second Derivative
Posted in Economics, Math on April 8, 2009 | Leave a Comment »
Discontinuous Demand
Posted in Economics, Math on March 17, 2009 | Leave a Comment »
Whenever I encounter economics, I am presented with the standard supply-demand curve picture. These relatively abstract pictures always depict a downward sloping demand curve that is continuous. Now, from a naive perspective I can roll with that: it’s certainly got intuitive appeal, that as prices change, the amount a buyer is willing to purchase of [...]
Lifebloom testing and additional thoughts
Posted in Game Design, Math on March 4, 2009 | Leave a Comment »
I hopped on the PTR to test out lifebloom and see how the numbers matched up with my speculation. First, it is indeed the case that it refunds half the base cost. Therefore, any cost reductions you have are essentially doubled if you allow lifebloom to expire. Further, the bloom portion is indeed increased per [...]
Resto Druid changes in Patch 3.1
Posted in Game Design, Math on March 3, 2009 | Leave a Comment »
The version Patch 3.1 currently on the PTR has introduced a few changes that have a decided impact on Resto druid healing in PvE. I wanted to do a quick run through of some numbers and see how the changes might affect healing when the patch drops. So first, let’s list the changes that I [...]