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Archive for the ‘Aphorisms’ Category

A game is an immersive experience, and game design is concerned with that experience.  Thus, the point of game design must be primarily the immersion, which is primarily a function of presentation.  It is the communication of the world which is of paramount importance; the form.  Game Design is architectures, their bricks are game pieces and their mortar is rules.

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Isn’t it obvious to all that the primary point of game design is crafting the modes and methods which govern the unfurling of a game experience?  And having done this, in placing the objects of the world to promote that experience?  Then we have to say game design concerns itself with the pieces and their assembly, and how they are placed, just so, atop each other to produce that final edifice: a container of an experience.  Game Design is architectures, their bricks are game pieces and their mortar is rules.

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